Our plans after the release of Level Zero into Early Access Alpha
First of all, we will inevitably have to spend some time on the stability of the gameplay, fixing minor bugs, and adjust the team balance. We hope that it will take no more than 1-2 weeks. We need this stage because we do not have the opportunity to test the game with a large audience, given our small team and the absence of an investor in our project. We ask you to help us with this, and send screenshots with bugs to our bug report in our official Discord
With the receipt of the first tranche of revenue from Steam, we want to expand our development team and completely rework all character animations, since this is a weak part of the game and we are fully aware of it. The plans are sure to add impressive animations for finishing off survivors with their dismemberment.
We look forward to redesign the animations in the game until they become more natural and pleasing to the eye. An addition of a full-time character artist to the team will give us the opportunity to add new monster and human characters, so that the player has a variety to choose from.
As soon as we are done fixing bugs, we will begin with the addition of new content. First of all, we will add more telepathic abilities to monsters and more opportunities to human characters, so that the gameplay is as diverse as possible. In parallel, the station's repair system will be overhauled. The new system will be more interactive and will slow down the gameplay making it more horrific. Players will have to identify breakdowns by opening the covers of the electrical panels, inspect its components, after which understand whether it is broken or not. After finding toolboxes, the repair process will be more in the form of a mini-game. There will be several options for winning, you do not necessarily need to repair the station, but also evacuate on a space shuttle by collecting everything you need for this. We want to empower players to choose how to win.
Next, we will add a new "Mafia" mode, which we wrote about above, and in parallel we will begin work on a new map that will take us to our time, to our planet. It will be a fresh breath of air for those players who do not like space and Sci-Fi settings.
At all these stages, work will always be carried out on expanding and finalizing the existing map, adding more secret rooms, which will allow players to have more points of interest and diversify the gameplay. With each update, we will surprise you with new interesting horror mechanics, screamers, and we want it to be unexpected for you.